Showing posts with label Alternate History. Show all posts
Showing posts with label Alternate History. Show all posts

Sunday, May 1, 2022

Custom Project: Karl Fairburne

 


    Although not much of a video gamer, I do enjoy the Sniper Elite series. The main protagonist, Karl Fairburne , is a skilled operator behind Axis lines. He often encounters Nazi wonder weapons and leaves the research plants crumbling in huge explosions. In the fourth title in the series, he links up with partisans in the Italian mountains. His uniform from this game is shown above. The jacket seems to be based on the Denison smock, just a little shorter and appearing in all sorts of colors throughout the game.


His leather bandolier resembles the US issue M1 bandolier, although a different material and harnessed with a cross belt and he carries the US M1923 Cartridge belt over what looks to be the braces from British 1937 Webbing. Interestingly enough, two Basic Pouches from the 37 Webbing system are strapped to his hips in an improvised fashion. Realizing I could kitbash this look, I went to work. 

 
    I started with the Bren gunner from Dragon's SAS set because the flared collar gave me Karl vibes. I love this kit and have a few to fill out my British Airborne force. Swapping the right arm for the kneeling officer's arm was a simple task. The harder part came with finding a head. Karl never wears any headgear in the recent games and most 1/35 heads are made for a helmet or some assorted lid. I looked at my in progress stack and found a Master Box artillery crew figure with an appropriate hair style and cut his neck to fit the Dragon figure. Guess I'll have to find a helmeted head in the scrap pile for him. 

    Now for all the equipment! Having the pouches from the SAS figures readily at hand, I secured those to his legs as well as the fighting knife to his ankle. Since I just finished a Vietnam project, I had a few M3 bandoliers for the M16 lying around. At this scale I can't tell a difference, so it found itself around Karl's chest. The bandolier was bigger than I expected and covered one side of the figure's waist, so I only had room for half of a cartridge belt. Using the "close enough" rule as always, a M1910 cartridge belt from ICM's WW1 range was glued to the other side


    Looking at more reference photos, I realized I had forgotten two important items; the US issue canteen and the custom holster that magicly fits every pistol Karl comes across. The canteen was easily fixed with an ICM M1910 from the same WW1 set as the belt. The holster was another matter. I had nothing like it in my bits bin and didn't want to sculpt a custom piece. However, since his equipment is a strange mix of US and Commonwealth, I went with an open top Webley holster.



    Over all, I think the figure turned out nicely. After batch painting for so long, I think I will slow down and try to do the best job possible on this mini. I haven't picked a rifle for him yet, as he carries everything from a Kar 98 to a scoped Winchester 1895 in-game. I experimented with a 1903A4 Springfield but wasn't satisfied with the results. As the fifth instalment of the series comes out this month, I'm sure a new crop of rifles will inspire me. I would love to hear from readers what rifle you think he should carry and what version of his coat I should paint. 

Friday, July 31, 2020

An Imagination Idea! Lets See If it Sticks


An idea came to me tonight and I would love to hear some feedback from my readers on this. I love RPG style hex-crawls but I am not really a fan of RPGs. I have also been looking at my miniature collection and trying to figure out how to use all my WW2 miniatures in one big campaign. The reality is without a GIANT world sized campaign, I can't. 

But then it hit me! If I was to do an Imaginations type campaign, I could do whatever I wanted to. A Japanese style country could fight side by side with a German style country against something styled after the USSR, etc. However I have never done anything with Imaginations

If I was to do this, do I need to change the names of the super powers fighting, or just the subcontinent they are fighting over?

Is it disrespectful to actual history in anyway? 

Would following an RPG-skirmish hybrid hex-crawl appeal better to you more than the mission based hex campaign I have done before?

Thanks again for any feedback or suggestions on this idea. I'll take anything I can get.

 


Friday, March 1, 2019

Don't Give Up On Me

I am currently working towards a college degree and so my hobbies have been limited. I am, however planning an alternate history campaign. Inspired by the success of previous conversions using Brickarms weapons, I decided to try my hand at doing this again. None of these are painted ( except painted weapons but that will be redone. The figures are Armies in Plastic.



I am building a squad of renegade Russians for the Afghanistan sector of my alternate history campaign. 

The sharpshooter. It seems this marksman has found a new-fangled telescopic sight for his trusty Mosin. A handy thing in those  hostile mountains.



The Officer. Sword and pistol ready for battle. 


The ever present Winchester. 


While not entirely accurate to the time period, I do enjoy using things that foreshadow the future, like this handy shotgun.


I also modified this Boer with a Brickarms K98. I haven't decided how I feel about it yet.