Sunday, May 1, 2022

Custom Project: Karl Fairburne

 


    Although not much of a video gamer, I do enjoy the Sniper Elite series. The main protagonist, Karl Fairburne , is a skilled operator behind Axis lines. He often encounters Nazi wonder weapons and leaves the research plants crumbling in huge explosions. In the fourth title in the series, he links up with partisans in the Italian mountains. His uniform from this game is shown above. The jacket seems to be based on the Denison smock, just a little shorter and appearing in all sorts of colors throughout the game.


His leather bandolier resembles the US issue M1 bandolier, although a different material and harnessed with a cross belt and he carries the US M1923 Cartridge belt over what looks to be the braces from British 1937 Webbing. Interestingly enough, two Basic Pouches from the 37 Webbing system are strapped to his hips in an improvised fashion. Realizing I could kitbash this look, I went to work. 

 
    I started with the Bren gunner from Dragon's SAS set because the flared collar gave me Karl vibes. I love this kit and have a few to fill out my British Airborne force. Swapping the right arm for the kneeling officer's arm was a simple task. The harder part came with finding a head. Karl never wears any headgear in the recent games and most 1/35 heads are made for a helmet or some assorted lid. I looked at my in progress stack and found a Master Box artillery crew figure with an appropriate hair style and cut his neck to fit the Dragon figure. Guess I'll have to find a helmeted head in the scrap pile for him. 

    Now for all the equipment! Having the pouches from the SAS figures readily at hand, I secured those to his legs as well as the fighting knife to his ankle. Since I just finished a Vietnam project, I had a few M3 bandoliers for the M16 lying around. At this scale I can't tell a difference, so it found itself around Karl's chest. The bandolier was bigger than I expected and covered one side of the figure's waist, so I only had room for half of a cartridge belt. Using the "close enough" rule as always, a M1910 cartridge belt from ICM's WW1 range was glued to the other side


    Looking at more reference photos, I realized I had forgotten two important items; the US issue canteen and the custom holster that magicly fits every pistol Karl comes across. The canteen was easily fixed with an ICM M1910 from the same WW1 set as the belt. The holster was another matter. I had nothing like it in my bits bin and didn't want to sculpt a custom piece. However, since his equipment is a strange mix of US and Commonwealth, I went with an open top Webley holster.



    Over all, I think the figure turned out nicely. After batch painting for so long, I think I will slow down and try to do the best job possible on this mini. I haven't picked a rifle for him yet, as he carries everything from a Kar 98 to a scoped Winchester 1895 in-game. I experimented with a 1903A4 Springfield but wasn't satisfied with the results. As the fifth instalment of the series comes out this month, I'm sure a new crop of rifles will inspire me. I would love to hear from readers what rifle you think he should carry and what version of his coat I should paint. 

Wednesday, April 27, 2022

Rumble In The Jungle

 This weekend I had the opportunity to run a Vietnam themed game using the Fistful of Lead rules, which have become my go-to over the pandemic and adapt well to any time period. Wiley Games has done an exceptional job with this series of games. A convention in Kansas City, March to Victory, run by the owners of Wiley Games, reminded me that I should revive this blog, but more of that on another post. 


The American force inserted at LZ Brillo Pad to inspect a near by village. Just a normal patrol as far as they were concerned. The area was already infiltrated with communist forces. Two 51 caliber antiaircraft guns, three snipers, and a machine gun nest were placed as slips of paper under various pieces of terrain. Three civilians acted as hidden movement markers. One of them actually represented a squad of Viet Cong Guerillas. I borrowed and adapted the hidden movement rules from NotJay of The Chronicles of NotJay fame. His show is fantastic and you can find it at the link above, every Wednesday night at 8:30 pm CST.




The American forces attempted to cross the river west of the LZ but came under machine gun fire from a hidden position. Casualties were taken immediately and the attempts to secure the dead and wounded led to a bunched up formation; perfect target for an NVA mortar strike. More casualties ensued. The radio operator made a desperate call for gunships to fire in support and a small OH-13 to land between the trees along the river so that wounded could be evacuated.


 

As the helicopters enter the board, the AA positions opened up, distracting them from the infantry push on the river. The Americans managed to secure a prisoner and place him on the OH-13 who whisked him away. However, VC forces with RPGs managed to knock both cobras out of the sky. The Americans called in a Huey to evacuate and beat a path through the jungle, dragging casualties with them. 




 The retreat was to end in disaster. A mortar barrage kept the fleeing troops heads down while communist infantry rushed the LZ. An RPG struck a Huey while it landed, destroying it and blocking the LZ from being used further. With the American force cut off from any retreat and the NVA and VC players having constant reinforcements, we called the game, ruling it a catastrophic loss for the forces of democracy.