Monday, October 7, 2019

Five Men in Sicily part 3



July 1943,
Led an infiltration of the village again. Sgt. Cox brought along a radio to be in communication with the air support we had been assigned.  



Some enemy resistance was encountered but Sgt Cox successfully directed a Warhawk from the 9th Air Force to destroy the antitank position. 


2 comments:

  1. Short but sweet! What rules did you use for the Warhawk? I love the use of an air strike in a small skirmish. It really gives it a cinematic flavor.

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    1. John Y,
      I use card based activation in my games. When an airstrike is called, a die is rolled. For this scenario I used 4 and up the airplane card was placed in the deck next turn, 2 or 3 try again next turn, 1 wait two turns before trying again.

      The plane itself gets placed just off board the first time its card is drawn from the deck. It has a minimum and maximum move the next turns it is activated and must travel a distance between these. It is able to turn 45 degrees over the course of a move. Strafing can be done against any enemy unit directly in front of the plane after moving and normal vehicle machine gun rules are used. Bombs can be dropped on any point the plane flies over. A scatter die and a D6 are used to determine how far the bomb deviates from the target and the blast radius is 2 inches. The plane is given only one or two bombs per game. If the plane moves off table it has returned to the airbase for rearmament and after two turns the airstrike die is rolled again to see if the plane is available again. Any infantry machine gun or vehicle top mounted machine gun are allowed to fire at the plane on their turn. I am still trying to figure out how to treat 20mm and larger auto-cannon, both air, vehicle mounted, and stationary. Any suggestions on any of my rules are always appreciated.

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